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EARTHLESS - CINEMATICS BREAKDOWN

Simple breakdown / BTS of cinematics created for EARTHLESS's nextfest

Run Failed Cinematics - Ship was made by Stan Verbitsky @https://www.artstation.com/stanverbitsky

Since this was a last-minute feature added to the game, I had to take shortcuts such as real time rendering in Eevee, dramatic lightings, VFX videos baked to emission channel of transparent cards and keyframed geonode for particle scattering.

Since this was a last-minute feature added to the game, I had to take shortcuts such as real time rendering in Eevee, dramatic lightings, VFX videos baked to emission channel of transparent cards and keyframed geonode for particle scattering.

Since I wanted the fog to have more dynamic light interactivity, I created procedural volumetric shader with noise to mimic cloud in a cheap way

Since I wanted the fog to have more dynamic light interactivity, I created procedural volumetric shader with noise to mimic cloud in a cheap way

Victory Cinematics

Overall setup is similar as lose cinematics

Overall setup is similar as lose cinematics

Quick procedural planet shader made from Earth texture to give alien feel to it

Quick procedural planet shader made from Earth texture to give alien feel to it